huerta.creativa

Insights on Digital Alchemy

In case you missed what is all this Digital Alchemy stuff about, here is an introduction of some extra motivations of the course.

From classes discussions, before each session's activity, we've created this cool zine

About the course:

It is structured in 2 blocks:

You can see exlorations by some of the participants of cohort-0.

SOUND&IMAGE by Fereshteh Toosi

Using SSTV encoder

Fereshteh Toosi(they/them) an artist of Iranian and Azeri ancestry whose projects foster animistic connections through encounter, exchange, and sensory inquiry.Find them at their website: http://fereshteh.net

TEXT&IMAGE by Rory Green

Rory Green (they/them) is a writer, editor and digital media artist living on unceded Gadigal land. Their work has been published in Australian Poetry Anthology, Cordite Poetry Review, Running Dog, The Lifted Brow, Rabbit and Scum Mag among others, and at events including BLEED festival and Freeplay Festival. Rory's ongoing newsletter, Otherwise Pokedex, aims to publish a poem for every Pokemon. Find them on Twitter @rorydoinstuff or at https://rory.green.

SHOW ME HOW AN ACTIVITY CLASS LOOK LIKE

You can check course preview activity to see how would it look like the act of playing with the boundaries of creation. The process was:

INSIGHTS

I eventually enjoy making retrospectives. So would love to share some thoughts as a facilitator of this course.

All about PROCESSES

As you might have observed, both demos are exposing the process of creation. And thought this is crutial in the course.

Let's think about some "common" interactions with computers, for example:

WHEN doing {ACTION} THEN {OUTPUT}

Table 1

ACTIONOUTPUT
generate texttext file
generate imagegraphic file
generate soundaudio

From simple interactions, we have expected results.

Let's think in defining a dual action for each action:

Table 2

ACTIONDUAL ACTION
generate textgenerate image
generate textgenerate sound
generate imagegenerate sound
generate imagegenerate text
generate soundgenerate text
generate soundgenerate image

So WHEN doing {ACTION} THEN do {DUAL ACTION}

Our interaction with computers can be defined by combining: actions and dual actions, creating a procedural method which enables loops and depends on the actor (you) to define when to stop it and go back to Table 1 for expected results.

This WHEN | THEN paradigm is very well known in Celullar automaton theory, which I was introduced by Murilo Polese in the context of Color Code, a visual language he created.

And I started seeing that pattern not only for coding engines, but also on expanding usage of digital mediums.

My main motivation last cohort is described in the following image:

Which was the first slide of the first class, referencing two of great books.

Maybe it is not just about deciding which tools are needed for exploring new mediums, but designing how we use existing tools, and setting own rules.

What if we can approach dynamic mediums the same way cellular automatas approach dynamic systems?

SEE YOU AROUND


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